A downloadable game for Windows

Download NowName your own price

A game submitted to Jam Baby Jam 2021

A little fighting game between Luke and Vader.

There are three difficulty options for the CPU, tied to the stage that you fight on. The stages are more or less based on the places Luke encountered Darth Vader in the original trilogy (including the vision of Vader in the cave in Dagobah).

There's probably a few bugs lurking around. Check the readme file for more info and changelog.

Your browser and windows security probably won't like the file but I guess it should be safe regardless.

Enjoy!

Download

Download NowName your own price

Click download now to get access to the following files:

yeahimluke_v1_2.zip 10 MB

Development log

Comments

Log in with itch.io to leave a comment.

You made a good fighting game here. I say this because:

  1. I'm bad at it
  2. The difficulty escalates well
  3. The attacks come out fast
  4. I swore at Darth Vador repeatedly 

I had a difficult time finding a window where I could dash forward and get off a light attack. Vador always seemed to see it coming.

The game felt pretty good, kinda like footsies with its lack of a jump.  a few minor gripes though:

- Didn't really understand what force shield was meant to do, maybe in a 2p mode it might make more sense but it kinda just felt like a waste of force meter against bots, maybe making it a slower gradual use thing like faultless defense in Guilty Gear will give it greater overall utility.

- I can just attack (and damage) during the round text in the first round on all difficulties, seems like an oversight considering it only happens on round 1. (Personally I like being able to move around during round start text, would be cool if you left this in but disabled attacks during)

- Might be placebo but on Dagobah it seems like you start the 2nd and 3rd round in a different position to the 1st round. (closer to the wall)

Overall I enjoyed playing it though, I felt like playing smart and using my brain did lead to victory and button-mashing the attacks ended poorly quite often so it had that fundamental fighting game ebb and flow even if it's a bit shallow. 

hey Zedi! I was planning to make the force shield do more stuff to make it more worthwhile, so now it has a pushback effect so it can create space if you feel pressured (or force your opponent further into the corner).

The attacking and stuff during first round is something I might fix later on. It was just low priority as far as things went while I was planning to submit by the game jam deadline. The being able to move around during round start text is cool, but I feel like that's mostly an anime game thing where the actual movement is cool. This game's movement is meh so I might not bother with that. (I miiiiight add forward/back dash if I feel the movement is currently too restrictive - the other fighting game I made already has it so it won't be that much work to add in t this one). 

I was looking at the player 1 spawn positions and I think there was a bit of discrepancy. I've changed that now.